Matchmaking and Ranks
Last updated
Last updated
Initiate (Acolyte I-IV)
EXP per Level: 4 bars
Win: +2 EXP bars
Loss: -1 EXP bar
Disciple (Seeker/Conduit I-IV)
EXP per Level: 5 bars
Seeker (Yellow): 20% chance to retain an EXP bar on loss
Conduit (Turquoise): 20% chance to gain an extra EXP bar on win
Champion (Ember/Glacier/Savant I-V)
EXP per Level: 6 bars
Ember (Red): 10% chance to prevent opponent’s +1 EXP bar
Glacier (Blue): 20% chance to freeze opponent’s EXP gain on win
Savant (Purple): 10% chance to reflect 1 lost EXP bar on loss
Qualification for Tournaments
Guardian (Vanguard/Shaper I-V)
EXP per Level: 7 bars
Vanguard (Silver): 10% chance to avoid -1 EXP bar on loss
Shaper (Gold): 10% chance to gain +1 EXP bar on any match
Ascendant (Chronos I-V)
EXP per Level: 8 bars
Chronos (Aquamarine): 5% chance to erase previous -1 EXP bar
Paragon (Void/Nova I-X)
EXP per Level: 10 bars
Void (Black): 5% chance to double EXP effects (gain/loss)
Nova (White):
5% chance to nullify all EXP gain (self included)
1% chance to avoid adverse effects from rank abilities
Initial Pairing: Players matched within current rank and level.
Expanded Search:
+10 seconds: Adjacent levels within the same rank.
+20 seconds: Entire rank.
Unmatched: Adjacent ranks.