Game distribution
How do I fill my bag?
Winning tokens
Winning a game will bolster your Old Rock ecosystem balance as well as present you with an opportunity to go on winning streaks.
A percentage of each entry fee in every game is burned adding a powerful deflationary mechanic to the $DENSITY ecosystem as a whole. The remaining fee structure is allocated to the table winner's prize, the hourly streak, the tournament prizes, and a platform fee.
This structured allocation ensures a fair distribution of rewards and provides for exciting social entertainment as well as supports the ongoing development of our gaming ecosystem.
Ranked table fee distribution
Beginner | Intermediate | Pro | Predator | |
---|---|---|---|---|
Table Winner | 62.5% | 62.5% | 62.5% | TBD |
Hourly Streak | 15% | 15% | 15% | TBD |
Platform Fee | 8.5% | 8.5% | 8.5% | TBD |
Burned | 5% | 5% | 5% | TBD |
Weekly Tournament | 4% | 4% | 4% | TBD |
Monthly Tournament | 3% | 3% | 3% | TBD |
Quarterly Tournament | 2% | 2% | 2% | TBD |
Float for Reward or Burn | <1% | <1% | <1% | <1% |
Tournament Prize distribution
Players join tournaments during the entry phase of each tournament. Tournaments do not have an entry cost. The cumulative fees are consolidated with the allocation from all tables that have a reserved allocation for the specific tournament, and the distribution is as follows:
Weekly | Monthly | Quarterly | Custom | |
---|---|---|---|---|
First Place | 40% | 40% | 40% | Variable |
Second Place | 20% | 20% | 20% | Variable |
Third Place | 10% | 10% | 10% | Variable |
Fourth Place | 5% | 5% | 5% | Variable |
Platform Fee | 25% | 25% | 25% | TBD |
Float for Reward, Burn or LP balance | <1% | <1% | <1% | <1% |
Streaks
Half of all risked $DENSITY that is lost will be distributed to the streak winners every hour, if there are no winners it will rollover to the next hour and every hour thereafter until there are applicable winners. The other half of risked $DENSITY lost will be added to the weekly, monthly, and quarterly tournaments prize pool.
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