# Game Mechanics

## Setup

A single 50 card deck is shuffled randomly and 3 cards are dealt to each player, plus 3 face-down to the Center Amplification area. There are 4 players and each player starts with 10 lives.

## The Cards

* Common Cards: 20 cards, two copies of each (Power Levels 1 to 10)
* Yellow: 3 cards (Power Levels 3, 4, 5)
* Turquoise: 3 cards (Power Levels 3, 3, 10)
* Red: 3 cards (Power Levels 3, 5, 10)
* Blue: 3 cards (Power Levels 3, 5, 10)
* Purple: 3 cards (Power Levels 3, 5, 10)
* Silver: 3 cards (Power Levels 4, 4, 4)
* Gold: 3 cards (Power Levels 4, 4, 10)
* Aquamarine: 3 cards (Power Levels 5, 5, 5)
* White: 3 cards (Power Levels 6, 6, 6)
* Black: 3 cards (Power Levels 6, 6, 6)

<figure><img src="https://773648601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9pIpCnQSIP1vq6KYaN4P%2Fuploads%2F3uNjzrT8VdkaqLmryQ9V%2Ffull_deck2.webp?alt=media&#x26;token=36bf7166-cc50-4595-a690-58ffd439a6d3" alt=""><figcaption><p>Knowing what could flip is essential.</p></figcaption></figure>

## Gameplay

The dealer is chosen at random at the start and shifts clockwise after each hand.

### Round Progression

Each round starts with the player to the left of the dealer and proceeds clockwise.

After every complete rotation of players, all players get a turn, a new Center Amplification card is flipped. By the beginning of Round 4, all 3 center amplification cards are revealed.

The match continues, round by round, until a fight is initiated or when all opponents surrender. If two or more players have more than 0 life left, the next match begins again at round 1, until only 1 player remains with at least 1 life left.

### Turn Structure

**Fight Phase**: Before drawing, a player can initiate a fight, but only after the first round is complete and the first Amplification card is flipped.

**Draw Phase**: Draw a card from the central pile or another player's discard pile. You must have only 3 cards in your hand after this phase, so if you draw, you must discard.

**Discard Phase**: Discard one card into your personal discard pile, ensuring your hand is back to 3 cards.

**Surrender Option**: Players may surrender before or after their Draw Phase. Max 3 surrenders per game.

{% hint style="info" %}
NOTE: If you do not move within your 60 second turn you will automatically surrender as a strike. Two strikes and you are out of the game.
{% endhint %}

### Fight

The match is over and each player's score is calculated.

### Damage and Surrender

* Damage by Round:
  * Round 2: 2 damage
  * Round 3: 3 damage
  * Round 4 and above: 4 damage
* Surrender Penalty: Surrendering reduces damage by 1 but cannot reduce damage below 1.

### Match Winner

* The player with the highest score wins the match.
* In the event of a tie, those players take no damage for that match.

### Game Winning:

The last player standing with at least 1 life remaining wins the game.
