Game mechanics
Last updated
Last updated
A single 50 card deck is shuffled randomly and 3 cards are dealt to each player, plus 3 face-down to the Center Amplification area. There are 4 players and each player starts with 10 lives.
Common Cards: 20 cards, two copies of each (Power Levels 1 to 10)
Yellow: 3 cards (Power Levels 3, 4, 5)
Turquoise: 3 cards (Power Levels 3, 3, 10)
Red: 3 cards (Power Levels 3, 5, 10)
Blue: 3 cards (Power Levels 3, 5, 10)
Purple: 3 cards (Power Levels 3, 5, 10)
Silver: 3 cards (Power Levels 4, 4, 4)
Gold: 3 cards (Power Levels 4, 4, 10)
Aquamarine: 3 cards (Power Levels 5, 5, 5)
White: 3 cards (Power Levels 6, 6, 6)
Black: 3 cards (Power Levels 6, 6, 6)
The dealer is chosen at random at the start and shifts clockwise after each hand.
Each round starts with the player to the left of the dealer and proceeds clockwise.
After every complete rotation of players, all players get a turn, a new Center Amplification card is flipped. By the beginning of Round 4, all 3 center amplification cards are revealed.
The match continues, round by round, until a fight is initiated or when all opponents surrender. If two or more players have more than 0 life left, the next match begins again at round 1, until only 1 player remains with at least 1 life left.
Fight Phase: Before drawing, a player can initiate a fight, but only after the first round is complete and the first Amplification card is flipped.
Draw Phase: Draw a card from the central pile or another player's discard pile. You must have only 3 cards in your hand after this phase, so if you draw, you must discard.
Discard Phase: Discard one card into your personal discard pile, ensuring your hand is back to 3 cards.
Surrender Option: Players may surrender before or after their Draw Phase.
The match is over and each player's score is calculated.
Damage by Round:
Round 2: 2 damage
Round 3: 3 damage
Round 4 and above: 4 damage
Surrender Penalty: Surrendering reduces damage by 1 but cannot reduce damage below 1.
The player with the highest score wins the match.
In the event of a tie, those players take no damage for that match.
The last player standing with at least 1 life remaining wins the game.